Hero World™
DC Super Friends™ VOICE COMM™ Motion Max™ Batwing
  • Product: W9536

    Approx. Retail Price: $40.00

VOICE COMM figures and vehicles bring the action to life with interactive speech, lights & sounds! That’s right. Clip a DC Super Friends™ figure into the Batwing—you’ll hear a call that recognizes who that figure is—and that figure will actually respond! Clip in a different figure, you’ll hear a different conversation! Plus lights, realistic sounds, and the Batwing will also respond to movement. How cool is that? Requires 2 AA batteries.

DC SUPER FRIENDS and all related characters and elements are trademarks of and © DC Comics.
(s12)

Rated 4 out of 5 by 4 reviewers.
Rated 4 out of 5 by Got this one right! Now this was a great idea. Went through FP with our two oldest now in their 20s. Our four year old is in for a great time with this product. It actually encourages him to use his imagination. Love how it recognizes take off and landing. Seems to recognize batman but we are having problems with joker. December 28, 2012
Rated 4 out of 5 by my grandson loved this toy but i wish it had an action figure included . December 28, 2012
Rated 5 out of 5 by Retraction So, I would like to retract my above negative review. FP asked me to contact them in regards to the problems I was having with the VoiceComm Batwing. After some very quick troubleshooting it was determined my Batwing was indeed defective and FP shipped me a replacement unit. I received it today and work exactly as advertised. The Batwing has unique conversations with each individual figure and recognizes them all. The product is great and FP customer service was excellent. 5 stars all around! We're really hoping for Voice Comm Flash, Mr Freeze, and Aquaman figures! November 13, 2012
Rated 3 out of 5 by Doesn't recognize different characters We bought the Voice Comm Batwing for our 6 year old child because he has all the DC Super Friends Voice Comm characters and he loves them. The description for the Batwing says "Clip a DC Super Friends™ figure into the Batwing—you’ll hear a call that recognizes who that figure is—and that figure will actually respond! Clip in a different figure, you’ll hear a different conversation!" I don't know if there's a problem with ours or this description just isn't true, but ours does NOT recognize the characters individually or have character specific conversations with them and the characters do not respond to anything the Batwing says. The Batwing says the same generic phrases no matter which character is clipped in. Very disappointed. October 21, 2012
1-4 of 4
;